Side Events: 1 | 2 | 3 | 4 | 5 | 6
Gobi is not a good fighter above water- since his spells only work underwater, and he hits with a pretty average attack. His other attributes are either average or low, agility being the lowest. However, his luck is pretty high. You shouldn't let Gobi fight unless you give him the best equipment you can get and place him in the back row, in the third or fourth position. This will allow him to not get hit very often, and if he does, the damage won't be as bad. He has one skill later on that he'll get, though I won't reveal it here. If you like fish, Gobi is the character for you, although his combat skills aren't very useful after leaving the underwater world later in the game.
There is a side event you can do with Gobi; view it here. You will now only have Gobi left to defend against the monsters in the wilderness. If you have the ShellHT, equip it on Gobi. If you have any other better equipment for Gobi, then put it on him. When you're ready, head down into the water, south of you.
Prima is off to the west. Gobi can survive the trip, provided he has good equipment on (being you planned ahead), and he has enough Acorns and Herbs. Simply use EcoX on every enemy you encounter. If you meet two CreonXs, you may be in trouble. Be sure to be in the back row, and heal every other round. Even with this, the CreonXs may get lucky and slam attack you- meaning game over. If you die, you'll be transported automatically to the Prima Dragon Shrine. If you find the town of Prima without dying, then congratulations! Hurry up and enter it before you get killed.
Prima's Treasures |
Weapon Shop A |
Item Shop A |
Inn A |
|
|
|
|
|
Weapon Shop F |
|
|
|
|
There is a side event you can do here; view it here. Prima is undoubtly the game's largest town. There are many shops, as well as people. If you talk to some of them, you can learn about Prima's great trade, a 'sphere', and some tidbits about the great ocean. Since this town is so big, and it would probably be confusing to name where to go step by step. I'll list the main attractions in horizontal rows, starting with the row nearest the entrance of town. The first horizontal row (nearest the entrance) contains, from left to right: Weapon Shop (A), Item Shop (A), Inn (A) a Dragon Shrine, and Storage. The second horizontal row contains: The Name Changing Shop, a Flea Market housing many shops (an empty shop where you can have Gobi act as a merchant), Inn (B), and Weapon Shop (D). The third horizontal row contains: Weapon Shop (E), a Cafe, Weapon Shop (F), and Item Shop (C). The fourth, and last horizontal row, contains: Item Shop (D), Item Shop (E), and the Guild. The places highlighted in yellow are places recommended that you should visit, or check out. Let me review the highlighted shops. Weapon Shop (A) has two main pieces of equipment you should buy for Gobi: The IceSH and HornHT, save the other stuff for when the party comes down. Item Shop (A) offers the cheapest Herbs, Charms, Lifes, and alike then any other shop. However, there is another Item Shop that offers cheap prices for items which Item Shop (A) does not have, so keep note of that. Inn (A) has the TideHT in a shelf upstairs. I wouldn't recommend sleeping here, unless you want to spend an extra 100G. As always, you should save at the Dragon Shrine. The Storage you can visit to store/withdrawl stuff. On the second row, a main highlight is the Flea Market (the long building with two entrances). The Weapon Shops offer really nothing good for Gobi. However, the Item Shop sells some cheap Mrbl1s and Mrbl3s, as well as acorns. The other items that you find here you can find for a cheaper price at Item Shop (A). If you take a look at the right side, inside of the Flea Market, you'll notice there is an empty shop, where Gobi can set up shop. Simply walk around the counter, and stand between the two torches you see. Press the 'talk button' to set up a register. Eventually, a person will come and offer to buy something from your inventory (excluding vital items), or sell the product they have on them. You can either say yes or no; saying yes results in you buying/selling the product for the amount shown. Saying no may tempt them to offer you a better deal. A word of advice: unless you're feeling brave, always answer yes to a rare item offered to you, such as the ThundrRP. As for them buying something in your inventory, always say no, since the prices they offer you are low compared to what you can get by selling it at another shop. Once the deal is over, your shop will automatically close. If you wish to continue, you must press the 'talk button' once again. Once the deal after that is over, you must press the 'talk button' yet again if you wish to continue. It can get annoying and boring, but you can get some nifty items if you're patient. Items such as the ThundrRP (casts Fry) and AngleAR are very useful to get- provided you have enough money to purchase them when offered to you. The items that you can obtain at Gobi's shop changes at certain points in the game. I recommend aiming for the ThundrRP at this point in the game (so Nina can use the FlameRP while Karn uses the ThundrRP in battle). If you would like a list of what Gobi can obtain at various points in the game, then visit his ability page. Moving right along, you'll find Inn (B) right after this, which offers a lesser price than the other Inn (A). As for the third horizontal row, Weapon Shop (E), Gobi should buy the Javelin and SpineCL. The SpineCL will raise his defense greatly. Item Shop (C) is like a fisherman's shop, selling various fishes and the upgraded versions of the worm and Rod- Rod2 and Worm2. I would purchase these after the party travels down here. The fourth, and final row, has two final attractions. Item Shop (E) contains the combat items (B. Stn, C. Stn, F. Stn). If you're one of those people who loves to use combat items, then purchase some of these. The final, and most important place on your list of 'sight-seeing' is the Guild. This is the place Gobi works for. The guild owner is in the back, so talk to him. He'll mention something about 'your license', and ask you if you've learned your lesson. Gobi then automatically asks the guild owner about the gills. He'll reply by saying there are none here, but you can find some in Gant, in the land to the south the south. Well, it looks like you have no choice but to travel there. Make sure to pack up on healing items, as well as updated equipment. If you have the FlameRP, then keep it in your inventory, it will help. Rest up and save, and then exit Prima.
Gant is located south of Prima. Just head south and go up the shore. However, it is recommended you boost Gobi up a few levels. With your updated equipment you got (hopefully), you should be taking around 6-15HP damage against each enemy attack. Also, if you hadn't noticed, the battle music has also changed. Some common enemies you can find around Prima are the CrawlerXs, Fishys, CactusXs, and the nasty CreonXs. CrawlerXs look just like P. Bugs. However, they only attack, and don't use that nasty P. Attack. They each have around 80HP, so using the FlameRP on each of them should take care of them. You recieve 375EP/225GP for killing one in one round. The Fishy and CactusX are practically the same- each hit for around 7-10HP damage. They both have around 70-75HP, so using the FlameRP should take care of them nicely. You gain 540EP/405GP for defeating one CactusX in one round, while 540EP/450GP for defeating a Fishy in a one round span. As for the toughest, it is the CreonX. This creature can do 11-15HP damage vs. Gobi, even with his updated equipment on. The Tentacle, a creature that gives a pretty low amount of 360EP/225GP, can be found to the far east of Prima. It's not that strong, so killing it shouldn't be a problem. Anyway, when you're ready, head up the shore located to the south.
You can easily take care of the enemies around here using the E. Key. Simply head west of the shore, and follow the path to the town of Gant.
|
Like Prima, I will divide the sight-seeings of Gant by horizontal rows. The first horizontal, nearest the entrance (from left to right), contains: a house with the HrGlas, an empty house, the Inn, the Dragon Shrine, and another empty house. The second horizontal row contains: An empty house atop of a hill, the Weapon shop, and the Item shop. The third horizontal row has: an empty house, and a house with a L. Ptn. The fourth horizontal row only has an empty house. The fifth, and last row, consists of the Guild. You should save, and rest at the Inn if you must. The Weapon Shop houses the HeroSP, the only useful thing for Gobi to buy. The Item Shop has cheap prices for some common recovery items, so stock up on those if you must. Grab the treasures from the appropriate houses, and pay a visit to the Guild. Talk to the man you see northwest of the entrance, to learn that the Dark Dragons have enslaved the town's young men. He'll ask you to take some goods back to Prima, where you should answer yes. He'll open the path to the chest behind him, where you can go and grab the Goods from. You can grab an A. Ptn from a drawer upstairs. By the chest where you got the goods, you can enter a passageway behind the shelf. You'll see a man blocked off by some rocks. You can't talk to him yet, but just take note of this area. When you're done with all your business in Gant, head back to Prima.
Head immediately back to the Guild, and talk to the Guild owner. He'll thank you for delivering the goods and give you the Gills. When the Guild owner opens the package of goods, he will find a letter telling of the terrible fate that has fallen upon Gant's young metalsmiths. Immediately after this, a ring of explosions will ring out. One of the fish merchants will come in and speak of a small boat which was attacked. It seems the survivor of the attack needs assistance. The Guild owner, along with the other fish merchants, will hurry to the survivor's aid. Gobi will follow. You'll reappear on the second floor of Inn (A). It seems a ghost has come to take the survivor to the netherworld! The Guild owner will comment on how they cannot let the life of this survivor go, since he has valuable information to pass on. Gobi will offer to bring assistance for the cost of 10000GP. The Guild owner will offer a lower price: 5000GP. Say no to his first two offers, and yes to his final. Once that deal is settled, hurry back to where the rest of the party is!
Once you talk to Ryu, each of the party members will join back into the group, one by one. You have now been rejoined! Now, hurry back into the water, and into Prima.
There is one side event you can do before rescuing the prisoner; view it here. Don't worry about equipment right now, since the ghost isn't that hard to beat. Buy any Acorns and Herbs you may need, and head upstairs at Inn (A). Talk to the ghost hovering above the survivor to initiate combat.
|
|
|
|
|
|
Recommended Inventory Items |
After you have properly suited everyone up, it is now time to obtain Karn's first, and invaluable, fusion spell. Head back to the room with the boulders behind the shelf at Gant. The shelf is inside the guild. Put Ox in front of the party, and have him break the boulders blocking the way. Make sure you have Karn in front, and talk to the man you see. He'll teach Karn the spell of simulation. After the man reappears, Karn will gain access to his first fusion form, Shin! This combines Karn, along with Gobi and Bo, into one ultra form! Note that when Karn chooses to transform (from the spell menu), the appropriate characters will fuse, and his attributes will increase, especially HP! Since the corresponding characters, or in this case, Bo and Gobi, are fused with Karn, you cannot use them in battle seperately, unless Karn reverts back to his original self. Upon transformation, Karn will gain a new 'body' to walk around in and outside of battle, unless you revert before a battle is over (for weird reasons beyond my comprehension). Have Karn transform right away, unless you haven't finished purchasing equipment for the party. Always have Karn in his transformed state unless you need to purchase something for the fused characters, or you need individual character's skills for something. Note that Shin can hunt like Bo, but can fire his arrows much faster. He can walk through forests as well. You'll be using Shin for quite awhile, so get used to it. With Bo and Gobi fused, this leaves the initial party as: Ryu, Karn (fused), Ox, and Nina. There are a few more places you can go with Ox now in the party. To learn more about these places, go here.
Go up the shore west of Prima.
There are some new enemies around this area, if you take the time to notice. The first of the three is the M. Scorp, which has a pretty high defense vs. physical attacks. It is actually quite fast as well; if you have Nina in your party, she should use the FlameRP while everyone attacks. They usually are paired up, and take two rounds to kill if that is the case. Your reward for defeating two is 1665EP/624GP. Another enemy you can fight is R. Slime, which is just a red version of the blue Slimes you met early in the game. They are relatively fast, but are easily defeated in one round. 720EP/450GP is your reward for defeating two. The last enemy is the Chimera, which will probably be quicker than your team. Its attacks hit for medium damage, so it really isn't a threat. They may come in a pair, which takes usually two rounds to kill. If one comes alone, then it is easy to kill in one round and recieve 840EP/270GP. Anyway, if you head south and follow the path through the mountains you should eventually spot a fortress of some sort blocking your path. This is Nabal Dungeon, where Gant's prisoners are being held. Make sure you have all the necessary equipment, and enter.
Tough enemies are scattered throughout this dungeon. The most frequently met enemies are the Archers and Lancers. They usually come bundled up together, ready to send you to your grave as quickly as they can. The common group is the one with two Archers and one Lancer in the middle. Both types of enemies hit for around the same, but the Archer has more HP. Since it is most likely you won't be able to kill them in one round, concentrate on taking out the Lancer during the first round, with preferably the FlameRP. Then divide attacks on each of the Archers remaining. Hopefully, this will give you victory in just two rounds. Speaking truthfully, the battle shouldn't last you more than three rounds. If it does, and it is because you aren't doing enough damage, then you might want to think of leveling up, perhaps up to the levels listed above. Anyway, killing this group nets you 2107EP/910GP. There's also a group with two Lancers, which are easy to kill in one round for 1500EP/1020GP. If you aren't able to take them down in one round, your reward is 1300EP/884GP. The last enemy is the Sorcerer, which usually comes in pairs. Because of their magic power, they are relatively slow with low defense, thus enabling the party to defeat them quickly in one round- with 1800EP/600GP as your reward. They can cast various spells like T. Bolt, which does 30HP damage vs. one ally. With the enemies summarized, you should begin exploring the dungeon! From the entrance, head down the staircase you see. Downstairs, have Ox break the boulders located south of the staircase. Walk west, past the next staircase you see, and have Ox break the weakened wall. Open the two chests behind the now destroyed wall for a GiantHR and EchoHT. You should equip the EchoHT on Nina, since it raises her defense as well as provides an instant reflect effect. Whenever an enemy casts an attack spell on the character wearing the EchoHT, it damages the character, but the character then counters the enemy with the same spell. The EchoHT is pretty useful if you want to have an auto reflect on one of your characters during the whole battle, unlike the spell Reflect, which lasts for only one spell attack, though the enemy's spell doesn't hurt you. After deciding what to do with the EchoHT, head back and go up the staircase you passed earlier. Upstairs, you can either go the long way or the short way to the end of the dungeon. The long way contains more enemies, as well as treasure. The short way, on the otherhand, contains less threatening enemies, but really holds no treasures to collect. I've provided two separate links, one dealing with the long way through the dungeon, and the other, the short way. I recommend choosing the long way since it provides more treasures, but if you feel like a slacker, then you can take the short way. There is one important thing to note: LancerXs located throughout the hallways reappear if you leave the area before killing the boss. On a positive note, killing the boss will prompt the LancerXs to disappear, even if you didn't fight them! So you could take the long way, fight through the LancerXs, grab the treasures, and fight the boss to complete the dungeon, or you could take the short way, defeat the boss, go back into the dungeon and collect the treasures without having to deal with the LancerXs. The LancerXs aren't that tough, they just take greater deal to defeat.
Afterwards, Ox will open the cell and you will be greeted by his fellow clan members. They will rejoice on how Ox is safe, but then tell you that the other prisoners, including Ox's wife, were taken to Nabal, located off to the north. They will then discuss a plan on getting through Nabal's tight security. You'll then learn about an old man who used to be in the Dark Dragon army that may be able to help. It's a long shot, but it may very well work! The old man is located east of Gant's shore (the shore south of Prima).
The old man that used to be in the Dark Dragon Army is somewhere far east of Gant, near the desert. In order to get to him, go up the shore south of Prima. Once you are above water, head east, where you should see this small white building in the middle of sand. This is the old man's camp. Enter it to meet him.
The old man is the only guy here, so spotting him isn't very hard, especially since he's in your sight when you enter! Talk to the old man standing by the goat and after a short conversation, he'll mention something about this legendary B. Rang. Perhaps if you got your hands on one of those, you'd be able to force your way into Nabal easily! However, this B. Rang seems to be quite legendary, and finding it will be quite a task. Wait, wasn't there an object that looked like a B. Rang trapped in stone in the area where you fought Eyespy at Krypt? You couldn't obtain it last time because of the stone, but since Ox is here, breaking that stone will be easy! If you already remembered, and have obtained the B. Rang, then you can skip the extra trip to Krypt and head on over to Gant!
Highlights
Ryu: Level 19
Nina: Level 19
Bo: Level 20
Karn (Fused as Shin): Level 18
Gobi: Level 17
Ox: Level 16
Recommended Inventory Items
Nabal Dungeon's Treasures
Long Way
Short Way
|
The objective of visiting Gant is to get the B. Rang fixed. Since Gant's people are blacksmiths, it is logical they have the ability to fix things such as weapons. Head on over to the guild building (where you got the Goods with Gobi in order to trade for the Gills), and talk to the man north of the entrance (he's by the forging place). He'll be surprised at how you possess the B. Rang, and fix it for you overnight. In the morning, he'll hand you the newly fixed B. Rang! Note that the B. Rang, like the Rang you found in Karma, can be equipped by Ryu. It has been awhile since Ryu has been equipped with anything other than the Rang, so equip the stronger B. Rang on him for a boost in attack power. Buy anything you need in town, and be sure to rest up and save. After everything is settled, head back to the old man's camp.
The old man will be quite pleased that you have the B. Rang in your possession. However, it takes more than brute force to get into Nabal. After the old man spins around in circles, he finally comes up with a plan involving the GrimFowl located in the forest north of Nabal Dungeon. It seems that the GrimFowl is a tame bird until its egg is stolen. This tactic may be put to good use somehow, so head back to Nabal Dungeon!
All the LancerXs have disappeared since the last time you visited, so you don't need to worry about them. The main objective is to head back to the area where you fought Toad, and continue on down the passage, past the prisoner's cell, having Ox break the weakened wall you see. After the wall is down, head up the staircase, and exit Nabal Dungeon.
Head north to enter the GrimFowl Forest.
In the middle of the forest, you will spot these big creatures wandering around. These creatures are called GrimFowls, the animals the old man was talking about. These creatures seem quite tame, but you need to turn them into some sort of weapon or distraction against Nabal. It seems they won't do your bidding unless you grab one of their Eggs. Look there! There's an egg lying around in a nest if you look around closely! Make sure that your party is healed up to full. Attempt to snatch the egg by going up to it, and pressing the 'talk button'. The GrimFowl guarding the egg will react by attacking you!
If a GrimFowl is behind you, then you are doing well so far. If there are no GrimFowls behind you, then reenter the forest and try again. Nabal is shortly north of you now! Simply take one step at a time, being sure the GrimFowl doesn't lose its interest in following you. If you lose it, then just simply talk to it again and it'll follow you. Step by step, you should eventually reach Nabal with the GrimFowl behind your back. Once you reach Nabal, you will automatically throw the egg into the castle, and appear in the now chaotic Nabal.
Nabal is now pretty much in disarray, due to the GrimFowl tactic you threw upon it. With the guards distracted, you are free to enter the castle. Inside, you will still encounter random encounters, but the guards in the castle overworld will be running around, screaming from the GrimFowls. The familiar enemies you can encounter here are the Choppers from the LtKeep, and the Archers and Lancers from Nabal Dungeon. Both types of enemies are relatively easy to beat in one or two rounds. The Choppers can appear in groups, and can hit for 20 or so damage vs. one character; they are fast as well. They commonly appear in groups of three, and reward you with around 1873EP/1170GP if you can't beat them in one round. The Lancers are Archers appear, like in Nabal Dungeon, mixed with each other. Defeating a team of two Archers and one Lancer nets you 2107EP/910GP. This isn't a large dungeon, so you shouldn't have to worry too much about these enemies. From the entrance, follow the path until you reach a staircase. At this point, head south of the staircase and push the two jars you see. Check both of the areas in which they previously occupied to obtain a Life2 and SkullRG. I recommend equipping the SkullRG on either Ryu or Karn, for a defense boost. Once you've decided on who to put the SkullRG on, head down the staircase. Downstairs, head south and follow the path. Have Ox break the wall you encounter, and make sure you are healed up. When you attempt to continue on further, you'll be stopped by some Dark Dragon troops, and spot the General (how many are there of these guys, anyway?). The General will tell that he has no time to deal with you, and head up the staircase. However, the three remaining guards will turn into parts of the demon SlimeX and attack!
Before reaching the desert, you can go back to Nabal and collect some extra treasures to help you out on your quest; to learn more about these items, go here. Once you reach the desert (warping to Arad is a fast way to get there), head towards the area north of Arad (not too far north). You should spot a moving town. This town is Wisdon. If you have the statue handy, all you have to do is walk up to the town and enter it like any normal town. Without the statue, you won't be able to enter.
There are some familiar faces in the labyrinth of Wisdon! Enemies like R. Slimes, Choppers, and M. Scorps will try to block your way, but they are out of your league. The R. Slimes hit for around 7-18HP damage, and are relatively fast. It's a pushover to kill them in one hit. They usually come in groups of three, and a whoosh from Ryu's Rang is usually enough to take them all down in one round, rewarding you with 1080EP/675GP. Choppers can be found in pairs, and don't pose too much of a threat. Simply have everyone attack the first round and they should be goners. Your reward for defeating a pair in one round is 1440EP/900GP. The last enemies, the M. Scorps, are found in pairs as well. Because of their attack resistance, it may take you two rounds to defeat them, earning 1665EP/624GP. Head north of the staircase until you reach an intersection. The right path contains two chests holding a Life and Life2. The path to your left contains a ProSH and Herb. I recommend equipping the ProSH on Ryu. After you have finished collecting the treasures, take the northern path and go down the staircase you come across. Downstairs, head north. When you come across a staircase, you should spot a chest. Have Ox go around the platform with the staircase and smash the rocks blocking the way to the chest. Open the chest to obtain the OldSP. If Gobi already has the HeroSP equipped, there's no need to equip this weapon. After opening the chest, go back around the platform and head up the staircase. In the next area, head east. You should come across an area with two sectional walls, each having their own weak wall. Break the top wall, and open the chests inside for a RageHR and Herb. If Ox has the SpineHR equipped, then he doesn't need the RageHR. Head back down after opening the chest and break the other wall. Head down the staircase you see. Downstairs, follow the path up to another staircase. Upstairs, open the treasury of four chests you see for some nifty items: a ChainML, two Herbs, and a ProSH. I prefer equipping this ProSH on Karn, to help him with his low defense. The ChainML will most likely be useless, unless you haven't updated your equipment lately. After opening all the chests, head back down the staircase and go back to the area with the weak walls. Upon your return, head southeast and break down the wall you come across. Open the two chests you find for a Life and SilverBR. The SilverBR increases your encounter rate, so it's up to you whether or not you want to challenge yourself. From this area, head northeast and go up the staircase you come across to exit the dungeon.
Upstairs, it seems you are back in the relatively peaceful part of Wisdon. Enter the building you see to the north of you. Inside, you can recover at a Dragon Fountain north of the entrance. To the east of the Dragon Fountain lies a staircase leading upstairs. Other than the Dragon Fountain, there isn't much to see on the first floor, so head upstairs. The sorceress is to the west of you on the next floor. Make sure you are fully healed and prepared to take on a few bosses. When you're ready, head towards where the sorceress resides. When you get close enough, a flash of lightning will keep you at bay, and three wisp-like creatures will block your path. They acknowledge you as the 'Destined Warrior' and challenge you to a series of battles. There isn't an acceptance speech involved, so get ready!
Are you surprised? The first enemy that challenges you is none other then Wisp, the one you fought for the KngKey in Aqua. He is just as powerful, or compared to now- weak- as he was in Aqua. You have grown powerful- so show him what you're made of! He still has that all-attack of his, but it should hardly hurt your party. Since he's such a pushover, have everyone attack and Nina use the FlameRP if she's in the attack crew. He'll go down quickly, and your reward of 1560EP/390EP will be earned in a blink of an eye.
Wisp will be no where in sight, and before you can move, the ghost in front of you will attack!
The second guardian you meet is Cloud, the same one from the LtKeep. He still relies heavily on magical attacks, and will pound you with his BurnOut and Fry spells which do 40HP damage vs. one character. His Devistat spell can do 30HP damage vs. the whole party, so use Meat or have everyone heal in emergency situations. The recommended party is Karn as Shin, Ryu, Ox, and Nina. Nina should cast Fort on everyone and Atk-Up on Ox and Shin. Substitute her healing for the FlameRP if no one is in urgent need. Ryu should transform into ThrDr and hit each turn; Ox and Shin should do the same. Overall, Cloud isn't that tough- you just have to know when to heal. If anyone gets below 50HP, make sure they get healed as soon as possible (asap). He usually gets the intiative, so Nina's curative spells should be helpful to heal those in very desperate need. When he is defeated, you're rewarded 4800EP/1200GP.
Only one of the three ghosts remains- but he's not going down as easy as the first two!
I consider Myst to be the *real* boss of Wisdon, since you have fought Cloud and Wisp earlier. He's actually not that hard- you just have to watch out for his Chill, or Blizzard, spell which does around 40HP damage to the whole party. He can also cast an all T. Bolt, which does approximently the same amount of damage as Chill. If everyone is hurting, then use Meat if you have it. If you don't have it, then you can attempt to have everyone do a heal run the corresponding round. Fortunately, Myst isn't as fast as Cloud. As for the what the party should do- they should deal Myst damage so he can die! Have Shin and Ox attack, while Ryu transforms into his usual ThrDr and attack from there. Nina is really recommended for this battle, since a lot of healing will be done. She should also cast Atk-Up on Shin and Ox early on in the battle. If you choose to use Bo or Gobi, then they should either use attack items like the FlameRP, or attack- whichever one you prefer. Keep healing and hitting and Myst should eventually go down. He may try to heal- but your attacks will compensate for that. You get 4812EP/4331GP for winning the fight.
Afterwards, the three ghosts will accept you and attempt to awaken the sorceress. After two attempts, they will resort to plan B and wake her up using a handful of lightning blasts. Upon the rude awakening of the sorceress, the ghosts will bid there farewell and disappear. You will eventually find out the sorceress's name is Bleu. After telling Bleu about the current situation, she will give you the Old Egg. She claims that after it hatches, it will be strong enough to destroy the Dark Dragons' fleet. However, it seems you must find a warm place for it to hatch. Bleu will brisk you off, and fall back asleep. You have accomplished your mission in talking to the sorceress! Head back to the entrance, and then save and exit Wisdon.
Wondering what to do with the OldEgg? Head on over to Prima.
Stock up on the necessary supplies, and be sure to save. Exit town when you're ready.
Bleu said to set the OldEgg in a warm spot. Since the Dark Dragons are attacking by sea, the best place would be to find a warm place underwater. It seems you're in luck. If you travel north of Prima, you should come across what seems to be a volcano! This looks like the spot!
The Undersea Volcano is a dungeon with plenty of twists and turns, but few treasures. There are some pretty powerful creatures here, so watch out. The first of the few is the DogFish, which hits for around 10 and is fast. Alone, he is weak and can be defeated relatively easily for 840EP/225GP in one round. But it is a rare occurance that he will appear alone, and will bring along his friend, AmeblobX! You may remember the regular Ameblob in the cave to Auria awhile back- it was a pain, and so is its cousin. It has well over 300HP, and hits for a decent amount of damage. The major thing you should watch out from this thing is its T. Bolt spell it uses when low on HP, which can deal the whole party 95HP damage! Sometimes, due to strange causes, the spell will only affect certain character in the party. It can also try to regenerate itself, but your attacks will make it useless. You can nab 2393EP/814GP by defeating two of these things with a Dogfish (over one round). The two last enemies are the CrawlerX and Tentacle, who are weak. It takes really no more than one or two hits to finish these foes off. The CrawlerX rewards 375EP/225GP and the Tentacle 360EP/225GP for being defeated in one round. That's basically the monsters you'll meet here, so set out north of the entrance, since it is the only way you can go. When you reach a fork, head straight east until you come to a chest. Open the chest to recieve the SharpBW. This is one of the two one-handed bows for Bo, so be sure to equip it on him. Since this weapon uses only one hand, Bo can finally equip a shield to boost his defense! Head back a bit west, and go up the first northern path you spot. After following a long winding path, you should finally reach a fork. You are faced with two directions: south and west. South leads you to a staircase heading up to the second floor, while west leads to a chest containing 3000GP. No matter what path you choose, you will have to go up the staircase to the next floor. Once on the second floor, you should see another staircase going up. It is up to you if you want to go up that staircase and pick up a M. Drop. Whether you decide to pick it up, head south of the staircase from the first floor and go east when you reach a fork. Open the chest you find for 2000GP. It's a dead end here, so head west until you come across a fork splitting into two paths: south and west. The western pathway leads you to the third, and final staircase, up to the third floor. A chest containing a PowerDR lies on the southern path. If Karn has the IcyDR equipped, then getting the PowerDR is a waste of time. On the third floor, open the chest you find for a Herb. Follow the path west, where you'll come across a room filled with lava. If you have the OldEgg, walk onto the tip of the ledge that sticks out, farthest south, and press the 'talk button'. The leading character should automatically drop the egg in. After that is over, the party should appear back in Wisdon.
At an unexpected turn of events, Bleu decides to join your party. You have finally recieved the magic attacker in the game! Like Nina, she has a good amount of AP and Wisdom, but lacks in the HP, strength, and defense department. Bleu gains levels pretty fast, enabling her to achieve a very high level than mostly anyone in the group. It is a good idea to keep her in the back row, since her defense is pretty low, in the fourth or third position. Her strength is substituted with her attack magic, which is pretty good by itself. Overall, Bleu is someone you should have all the time in the battle party.
Once again, you'll be reappear at another place, this time Prima, and be prompted to wait for the Dark Dragons to make their move. When you attempt to leave the Inn after resting up, the Guild Owner will stop and tell you that the Dark Dragons have begun their attack! Outside, the Guild Owner will speak to Bleu, Ox, and Gobi, and then the party will head off on one of Prima's fish.
After a brief conversation between Prima's defense force, the fish you are riding on will swim around and then surface. Above the water, you find yourself surrounded by the fleet of the Dark Dragons! They will launch a bunch of bombs in an attempt to annihilate the party, but luckily, everything turns out ok. Ryu and the others will panic, while Bleu throws out a seemingly idle threat to the Dark Dragons. When she orders the Typhoon Bug to come, all is silent, and then the Dark Dragons launch another bomb attack on the party. When all hope seems lost, the Typhoon Bug flies from the side and takes out half of the Dark Dragon's fleet. Bleu seems a bit disappointed at the result, but the Dark Dragons, fearing another surprise attack, decide to dive underwater and take Prima out the old fashioned way. The party then dives in, after them!
The fish drops you off south of the area where the battle between Prima and the Dark Dragons is taking place. From here, you can either walk up and fight the General, or head back into Prima to stock up on supplies. There is also a sub event you can do here; check it out here. I recommend going back into Prima, stocking up on any necessary supplies, and saving. At this point in the game, Gobi can also set up shop at the Flea Market in Prima and try his luck to get some nifty items. The updated list of items for Gobi's shop can be found at his ability page. After you finish up all your business, head a bit north of Prima, and head to where the General is standing. The fish in the area will give their support, and the party will face the General. This is the last of the Generals you will meet in the entire game, so take courage, and make this fight your best!
Like the AmeblobXs, this guy can use an all T. Bolt spell which does 95HP damage vs. the party. If he uses this attack, then you should heal everyone immediately with a Meat or have an all heal round. He's slow, so if you don't have Meat, the latter strategy will work out ok. His physical isn't that bad, and deals 16HP damage or so vs. one character. Gobi is good to use in this battle because of his sea spells- but it's up to you. Also note that Bleu has an arsenal of spells, with Boom being the ideal spell to use vs. Pincher. If most of your party consists of attackers, you might want to have Nina cast Atk-Up. Fort isn't really necessary, since the battle won't last all too long. Ryu should transform into ThrDr and attack! If you have Shin, have him volley the crab with his shots. Since Pincher is weak vs. air attacks, have Bo use Fry and then attack if he's in the battle. Ox should plain attack. With all these characters and abilities you are able to use against him, Pincher does not have much of a chance. He will quickly fall to his second wind, which acts as a saving grace of time. You recieve 4800EP/4800GP for victory.
The General's soldiers have all been defeated, and he is now the only soldier left on the battle field. The fish around you will mock him; he will warn them about having the power to blow the area up. Being the daring fish they are, they mock the General even more. In an instant, the General calls up upon his remaining power and blows up the area.
GrimFowl Forest
Highlights
GrimFowl Forest Treasures
Highlights
Ryu: Level 20
Nina: Level 20
Bo: Level 21
Karn (Fused as Shin): Level 19
Gobi: Level 18
Ox: Level 17
Recommended Inventory Items
Nabal's Treasures
Prima's Treasures
Ryu: Level 21
Nina: Level 20
Bo: Level 22
Karn (Fused as Shin): Level 20
Gobi: Level 19
Ox: Level 18
Recommended Inventory Items
Wisdon Dungeon's Treasures
The Sorceress's Shrine
Sorceress's Gift
Wisp
Afterwards
Cloud
Afterwards
Myst
Prima
Underwater World Map
Ryu: Level 21
Nina: Level 21
Bo: Level 23
Karn (Fused as Shin): Level 21
Gobi: Level 20
Ox: Level 19
Recommended Inventory Items
Volcano's Treasures
The Sorceress, Bleu
Prima
The Typhoon Bug
End of the General Saga
Pincher
Afterwards