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Review

BoF1 Review

One warrior, wielding the power of the light dragons within him, journeys with seven companions in order to reverse the devestating affects brought forth by the Dark Dragons. Join Ryu, Nina, Bo, Karn, Gobi, Ox, Bleu, and Mogu, as they travel across the world in an attempt to reach Scande, the Dark Dragon's domain. Wield the power of the light dragons, save your sister, and defeat the evil that lurks in the world.

Story

The story starts out rather straightforward: Go forth to Scande, the Dark Dragon's domain, defeat them and rescue your sister. Well folks, despite the twists and turns here and there, that's the way it is going to stay for quite awhile. There is a BIG plot twist later on, which I won't reveal- just be prepared to be surprised. Anyway, the story starts out as you wake up in a burning house. It seems the house is about to crumble! An old lady quickly leads you downstairs, where the rest of the townsfolk are. Eventually, you'll meet Sara, your sister. It seems, the Dark Dragons, the reason for the fire, have decided to eliminate your family, the Light Dragons! Sara goes off on her own to deal with the Dark Dragon troops in the town, but is captured. Due to Sara turning everyone to stone, the fire harmlessly dies away. When you wake up the next day, you will find Sara gone, and decide to head to Scande, home of the Dark Dragons, to teach them a lesson or two. So off you go... heading towards Scande... not knowing what awaits you.....

Score: 7

Gameplay

If there's one unique thing about BoF1, it is the gameplay. Each character has their own background development, making you kinda 'feel' for the characters a bit. Secondly, from fishing to hunting, there a variety of things you can do. Each character is unique in a certain way, which means you have to experiment with each one to find which fits your style. This is perhaps the first game where the hero is able to transform into a dragon! In this form, his attributes are greatly increased, and he gains various breath attacks for each form. In order to obtain these various dragon forms, the hero must visit different 'Dragon Training Centers', meet the prerequisites, fight the guardian there, and beat it. Once this is achieved, a portion of his power will be unleashed. Unfortunately, the more powerful dragon forms cannot be achieved until semi-mid and late game points. Another interesting feature is the ability to 'fuse' with other characters. Later on in the game, you will recieve a party member who is part of a 'family' which has some interesting spells to pass on. In order to achieve these spells, you must find these 'family members', and have this character talk to them. Then, and only then, will that character be able to fuse with other characters. The fusion spells aren't shabby either. Due to the combination of two or more allies, a 'super form' is gained, having an extreme amount of HP and a rise in attributes, as well as some new abilities. Each character, except one, has one or more abilities they can perform in certain areas, towns, dungeons, or the world map. Take Ox for example, he is able to punch certain objects, such as fruit trees, to obtain apples, an item which recovers HP, on the world map. Another character such as the hero, can fish at certain spots on the world map, and either gain fish, or important items. As for the battle system, it is quite a wonder. There are four main actions you can perform: Attack, defend, cast a spell, or use an item. You can also switch party members (if you have at least five), ONCE per round, adding a bit to the strategy during boss fights. There is also a back and front row. Obviously, you take more damage in the front row than the back row, but don't recieve an attack bonus, unlike being in the back row. You can also view a character's status in battle. If you would like to know a bit more about the battle system, view the Battle System page for the complete scoop. One thing that I should mention are the Boss's SECOND WINDS. When their life bar, a bar showing how much life they have left, is drained down to empty, they recieve a boost known as a 'second wind'. Second winds usually aren't long, but sometimes give the boss some kind of power up. Since this is the case, don't be surprised when it happens. If you die in battle, you lose 1/4 of your GP as well, unless an unparticipating party member is still alive. Regardless of which, you ARE ALWAYS sent back to the last Dragon Statue you saved at, though at various points in the game their are exceptions. Dragon Statues are the ONLY place where you can save your progress. Each character can equip the basic equipment: A weapon, armor, helmet, shield, and two 'etc.' (accessory) items. There are also banks in various towns where you can store your items and money- for free I might add! As for the encounter rate, it is pretty random, and doesn't occur every five steps. You basically walk, and then after awhile, get into a battle- pretty normal there. Overall, this is just a scrap of the HUGE gameplay system of Breath of Fire 1. It would probably take longer line of text to explain the WHOLE system of Breath of Fire 1! All I have to say is, that it is perhaps Breath of Fire 1's strongest feature. The only complaint I may have is that the spells seem to do a set amount of damage, other then that, things are great.

Score: 10

Graphics

Compared to other SNES games' graphics, BoF1's is pretty good. Practically every enemy you meet has their own 'animation', making the realism of them actually being 'monsters' better. Your party members and enemies actually move and go 'whack' each other, providing a better feel of 'hurt'. Basically, every single move you perform has a certain animation sequence to it. As for outside battle graphics, they are pretty good, except at certain points, such as a floor of water, you can actually see the tile pictures a bit, making you get back into the thinking of it 'just being a game with chips in it'.

Score: 8

Music

There's not much I can say about the music. It is pretty good in most areas. Capcom did a good job in making the dungeon music creepy, while the town music cheerful. An overall comment? The music is appropriate at every time and place in BoF1.

Score: 8

Conclusion

In conclusion, BoF1 has plenty of things you can do to keep you entertained, such as finding all the fusions and best equipment. However, that alone may not tempt you to replay the game. In the past, I was able to beat it through rentals. I am saying this because it is possible to beat the game that way, but buying it may give you a sense of relief, and non rushing. However, that sometimes is not true at certain times. Everyone has that 'sense of urgeness' to find everything quickly and beat the game. It is your sole choice whether to buy or rent this game. If you are a true BoF1 fan, then you should consider buying it. However, if your family doesn't allow or can't spend their income on such a thing, then it is ok to just rent it- just as long as you beat it.

Overall Score: 9

Story Gameplay Graphics Music Overall Score
7 10 8 8 9

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